How to Detect Unity Cheats in Android Apps Using AI
This Knowledge Base article describes how to use Appdome’s AI in your CI/CD pipeline to continuously deliver plugins that Detect Unity Cheats in Android apps.
What are Unity Cheats?
Unity cheats in IL2CPP-based Android games are runtime manipulations where attackers alter native game logic—such as health, scoring, or physics—without modifying the binary on disk. Instead, they target memory structures of the libil2cpp.so binary through native function hooks, memory patchers, or game editors, bypassing static analysis and signature-based defenses. This enables exploits like infinite resources, fraudulent transactions, and compromised scoring, which threaten competitive fairness and may violate compliance standards such as Google Play Integrity or PSD2 anti-fraud rules. Detecting Unity cheats is difficult because manipulations occur in memory during execution, evolve quickly with new tools, and often use AI-assisted scripting to automate attacks, making runtime protections essential.
Note: This feature is not compatible with non-Unity apps or Unity builds without IL2CPP.
How Appdome Protects Android Apps Against Unity Cheats
Appdome’s dynamic Detect Unity Cheats plugin for Android continuously monitors IL2CPP functions in memory at runtime, comparing live behavior against trusted build-time metadata. The plugin dynamically detects injected code, hooks, and variable tampering, blocking exploits before they alter gameplay. Apps can respond by disabling gameplay features, shutting down, or logging incidents. Mobile developers can use Appdome’s Threat-Events™ to collect telemetry on Unity cheat attempts and design custom in-app responses for cheat detection events.
Prerequisites for Using Appdome's Detect Unity Cheats Plugins:
To use Appdome’s mobile app security build system to Detect Unity Cheats , you’ll need:
Appdome account (create a free Appdome account here)
A license for Detect Unity Cheats
Mobile App (.apk or .aab for Android)
Signing Credentials (see Signing Secure Android apps and Signing Secure iOS apps)
Unity app that uses IL2CPP libraries
How to Implement Detect Unity Cheats in Android Apps Using Appdome
On Appdome, follow these 3 simple steps to create self-defending Android Apps that Detect Unity Cheats without an SDK or gateway:
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Designate the Mobile App to be protected.
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Upload an app via the Appdome Mobile Defense platform GUI or via Appdome’s DEV-API or CI/CD Plugins.
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Android Formats: .apk or .aab
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Detect Unity Cheats is compatible with: Java, JS, C++, C#, Kotlin, Flutter, React Native, Unity, Xamarin, Cordova and other Android apps.
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Select the defense: Detect Unity Cheats.
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Follow the steps in Sections 2.2-2.2.2 of this article to add the Detect Unity Cheats feature to your Fusion Set via the Appdome Console.
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When you select the Detect Unity Cheats you'll notice that the Fusion Set you created in step 2.1 now bears the icon of the protection category that contains Detect Unity Cheats.
Figure 2: Fusion Set that displays the newly added Detect Unity Cheats protection
Note: Annotating the Fusion Set to identify the protection(s) selected is optional only (not mandatory). -
Open the Fusion Set Detail Summary by clicking the “...” symbol on the far-right corner of the Fusion Set. Copy the Fusion Set ID from the Fusion Set Detail Summary (as shown below):
Figure 3: Fusion Set Detail Summary
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Follow the instructions below to use the Fusion Set ID inside any standard mobile DevOps or CI/CD toolkit like Bitrise, Jenkins, Travis, Team City, Circle CI or other system:
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Refer to the Appdome API Reference Guide for API building instructions.
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Look for sample APIs in Appdome’s GitHub Repository.
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Create and name the Fusion Set (security template) that will contain the Detect Unity Cheats feature as shown below:
Figure 1: Fusion Set that will contain the Detect Unity Cheats feature
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Add the Detect Unity Cheats feature to your security template.
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Navigate to Build > Anti Fraud tab > Mobile Cheat Prevention section in the Appdome Console.
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Toggle On > Detect Unity Cheats.
(a) Choose to monitor this attack vector by checking the Threat Events checkbox associated with Detect Unity Cheats as shown below.
(b) To receive mobile Threat Monitoring, check the ThreatScope™ box as shown below. For more details, see our knowledge base article on ThreatScope™ Mobile XTM.
Figure 4: Selecting Detect Unity Cheats
Note: The Appdome Platform displays the Mobile Operation Systems supported by each defense in real-time. For more details, see our OS Support Policy KB. -
Select the Threat-Event™ in-app mobile Threat Defense and Intelligence policy for Detect Unity Cheats:
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Threat-Events™ OFF > In-App Defense
If the Threat-Events™ setting is not selected. Appdome will detect and defend user and app by enforcing Detect Unity Cheats.
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Threat-Events™ ON > In-App Detection
When this setting is used, Appdome detects Unity Cheats and passes Appdome’s Threat-Event™ attack intelligence to the app’s business logic for processing, enforcement, and user notification. For more information on consuming and using Appdome Threat-Events™ in the app, see section Using Threat-Events™ for Detect Unity Cheats Intelligence and Control in Mobile Apps.
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Threat-Events™ ON > In-App Defense
When this setting is used, Appdome detects and defends against Unity Cheats (same as Appdome Enforce) and passes Appdome’s Threat-Event™ attack intelligence to the app’s business logic for processing. For more information on consuming and using Appdome Threat-Events™ in the app, see section Using Threat-Events™ for Detect Unity Cheats Intelligence and Control in Mobile Apps.
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Configure the User Experience Options for Detect Unity Cheats:
With Threat-Events™ OFF, Appdome provides several user experience options for mobile brands and developers.- App Compromise Notification: Customize the pop-up or toast Appdome uses to notify the user when a threat is present while using the protected mobile app.
- Short message Option. This is available for mobile devices that allow a banner notification for security events.
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Localized Message Option. Allows Appdome users to support global languages in security notifications.
Figure 5: Default User Experience Options for Appdome’s Unity Cheats
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Detect Unity Cheats Threat Code™. Appdome uses AI to generate a unique code each time Detect Unity Cheats is triggered by an active threat on the mobile device. Use the code in Appdome Threat Resolution Center™ to help end users identify, find and resolve active threats on the personal mobile devices.
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Congratulations! The Detect Unity Cheats protection is now added to the mobile app -
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Certify the Detect Unity Cheats feature in Android Apps
After building Detect Unity Cheats, Appdome generates a Certified Secure™ certificate to guarantee that the Detect Unity Cheats protection has been added and is protecting the app. To verify that the Detect Unity Cheats protection has been added to the mobile app, locate the protection in the Certified Secure™ certificate as shown below:
Figure 6: Certified Secure™ certificate
Each Certified Secure™ certificate provides DevOps and DevSecOps organizations the entire workflow summary, audit trail of each build, and proof of protection that Detect Unity Cheats has been added to each Android app. Certified Secure provides instant and in-line DevSecOps compliance certification that Detect Unity Cheats and other mobile app security features are in each build of the mobile app.
Using Threat-Events™ for Unity Cheats Intelligence and Control in Android Apps
Appdome Threat-Events™ provides consumable in-app mobile app attack intelligence and defense control when Unity Cheats are detected. To consume and use Threat-Events™ for Unity Cheats in Android Apps, use registerReceiver in the Application OnCreate, and the code samples for Threat-Events™ for Unity Cheats shown below.
The specifications and options for Threat-Events™ for Unity Cheats are:
| Threat-Event™ Elements | Detect Unity Cheats Method Detail |
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| Appdome Feature Name | Detect Unity Cheats |
| Threat-Event Mode | |
| OFF, IN-APP DEFENSE | Appdome detects, defends and notifies user (standard OS dialog) using customizable messaging. |
| ON, IN-APP DETECTION | Appdome detects the attack or threat and passes the event in a standard format to the app for processing (app chooses how and when to enforce). |
| ON, IN-APP DEFENSE | Uses Appdome Enforce mode for any attack or threat and passes the event in a standard format to the app for processing (gather intel on attacks and threats without losing any protection). |
| Certified Secure™ Threat Event Check | |
| Visible in ThreatScope™ | |
| Developer Parameters for Detecting Unity Cheats Threat-Event™ | |
| Threat-Event NAME | UnityCheatDetect |
| Threat-Event DATA | reasonData |
| Threat-Event CODE | reasonCode |
| Threat-Event REF | 7223 |
| Threat-Event SCORE | |
| currentThreatEventScore | Current Threat-Event score |
| threatEventsScore | Total Threat-events score |
| Threat-Event Context Keys | |
|---|---|
| Timestamp | The exact time the threat event was triggered, recorded in milliseconds since epoch |
| message | Message displayed for the user on event |
| externalID | The external ID of the event which can be listened via Threat Events |
| osVersion | OS version of the current device |
| deviceModel | Current device model |
| deviceManufacturer | The manufacturer of the current device |
| fusedAppToken | The task ID of the Appdome fusion of the currently running app |
| kernelInfo | Info about the kernel: system name, node name, release, version and machine. |
| carrierPlmn | PLMN of the device. Only available for Android devices. |
| deviceID | Current device ID |
| reasonCode | Reason code of the occurred event |
| deviceBrand | Brand of the device |
| deviceBoard | Board of the device |
| buildUser | Build user |
| buildHost | Build host |
| sdkVersion | Sdk version |
| threatCode | The last six characters of the threat code specify the OS, allowing the Threat Resolution Center to address the attack on the affected device. |
With Threat-Events™ enabled (turned ON), Android developers can get detailed attack intelligence and granular defense control in Android applications and create amazing user experiences for all mobile end users when Unity Cheats are detected.
The following is a code sample for native Android apps, which uses all values in the specification above for Detect Unity Cheats:
Important! Replace all placeholder instances of <Context Key> with the specific name of your threat event context key across all language examples. This is crucial to ensure your code functions correctly with the intended event data. For example, The <Context Key> could be the message, externalID, OS Version, reason code, etc.
xxxxxxxxxxIntentFilter intentFilter = new IntentFilter();intentFilter.addAction("UnityCheatDetect");BroadcastReceiver threatEventReceiver = new BroadcastReceiver() { public void onReceive(Context context, Intent intent) { String message = intent.getStringExtra("message"); // Message shown to the user String reasonData = intent.getStringExtra("reasonData"); // Threat detection cause String reasonCode = intent.getStringExtra("reasonCode"); // Event reason code // Current threat event score String currentThreatEventScore = intent.getStringExtra("currentThreatEventScore"); // Total threat events score String threatEventsScore = intent.getStringExtra("threatEventsScore"); // Replace '<Context Key>' with your specific event context key // String variable = intent.getStringExtra("<Context Key>"); // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) }};if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) { registerReceiver(threatEventReceiver, intentFilter, Context.RECEIVER_NOT_EXPORTED);} else { registerReceiver(threatEventReceiver, intentFilter);}xxxxxxxxxxval intentFilter = IntentFilter()intentFilter.addAction("UnityCheatDetect")val threatEventReceiver = object : BroadcastReceiver() { override fun onReceive(context: Context?, intent: Intent?) { var message = intent?.getStringExtra("message") // Message shown to the user var reasonData = intent?.getStringExtra("reasonData") // Threat detection cause var reasonCode = intent?.getStringExtra("reasonCode") // Event reason code // Current threat event score var currentThreatEventScore = intent?.getStringExtra("currentThreatEventScore") // Total threat events score var threatEventsScore = intent?.getStringExtra("threatEventsScore") // Replace '<Context Key>' with your specific event context key // var variable = intent?.getStringExtra("<Context Key>") // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) }}if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) { registerReceiver(threatEventReceiver, intentFilter, Context.RECEIVER_NOT_EXPORTED)} else { registerReceiver(threatEventReceiver, intentFilter)}xxxxxxxxxxconst { ADDevEvents } = NativeModules;const aDDevEvents = new NativeEventEmitter(ADDevEvents);function registerToDevEvent(action, callback) { NativeModules.ADDevEvents.registerForDevEvent(action); aDDevEvents.addListener(action, callback);}export function registerToAllEvents() { registerToDevEvent( "UnityCheatDetect", (userinfo) => Alert.alert(JSON.stringify(userinfo)) var message = userinfo["message"] // Message shown to the user var reasonData = userinfo["reasonData"] // Threat detection cause var reasonCode = userinfo["reasonCode"] // Event reason code // Current threat event score var currentThreatEventScore = userinfo["currentThreatEventScore"] // Total threat events score var threatEventsScore = userinfo["threatEventsScore"] // Replace '<Context Key>' with your specific event context key // var variable = userinfo["<Context Key>"] // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) );}x
RegisterReceiver(new ThreatEventReceiver(), new IntentFilter("UnityCheatDetect")); class ThreatEventReceiver : BroadcastReceiver{ public override void OnReceive(Context context, Intent intent) { // Message shown to the user String message = intent.GetStringExtra("message"); // Threat detection cause String reasonData = intent.GetStringExtra("reasonData"); // Event reason code String reasonCode = intent.GetStringExtra("reasonCode"); // Current threat event score String currentThreatEventScore = intent.GetStringExtra("currentThreatEventScore"); // Total threat events score String threatEventsScore = intent.GetStringExtra("threatEventsScore"); // Replace '<Context Key>' with your specific event context key // String variable = intent.GetStringExtra("<Context Key>"); // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) }}x
NSNotificationCenter.DefaultCenter.AddObserver( (NSString)"UnityCheatDetect", // Threat-Event Identifier delegate (NSNotification notification) { // Message shown to the user var message = notification.UserInfo.ObjectForKey("message"); // Threat detection cause var reasonData = notification.UserInfo.ObjectForKey("reasonData"); // Event reason code var reasonCode = notification.UserInfo.ObjectForKey("reasonCode"); // Current threat event score var currentThreatEventScore = notification.UserInfo.ObjectForKey("currentThreatEventScore"); // Total threat events score var threatEventsScore = notification.UserInfo.ObjectForKey("threatEventsScore"); // Replace '<Context Key>' with your specific event context key // var variable = notification.UserInfo.ObjectForKey("<Context Keys>"); // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) });xxxxxxxxxxwindow.broadcaster.addEventListener("UnityCheatDetect", function(userInfo) { var message = userInfo.message // Message shown to the user var reasonData = userInfo.reasonData // Threat detection cause var reasonCode = userInfo.reasonCode // Event reason code // Current threat event score var currentThreatEventScore = userInfo.currentThreatEventScore // Total threat events score var threatEventsScore = userInfo.threatEventsScore // Replace '<Context Key>' with your specific event context key // var variable = userInfo.<Context Keys> // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)});x
import 'dart:async';import 'package:flutter/material.dart';import 'package:flutter/services.dart';class PlatformChannel extends StatefulWidget { const PlatformChannel({super.key}); State<PlatformChannel> createState() => _PlatformChannelState();}class _PlatformChannelState extends State<PlatformChannel> { // Replace with your EventChannel name static const String _eventChannelName = "UnityCheatDetect"; static const EventChannel _eventChannel = EventChannel(_eventChannelName); void initState() { super.initState(); _eventChannel.receiveBroadcastStream().listen(_onEvent, onError: _onError); } void _onEvent(Object? event) { setState(() { // Adapt this section based on your specific event data structure var eventData = event as Map; // Example: Accessing 'externalID' field from the event var externalID = eventData['externalID']; // Customize the rest of the fields based on your event structure String message = eventData['message']; // Message shown to the user String reasonData = eventData['reasonData']; // Threat detection cause String reasonCode = eventData['reasonCode']; // Event reason code // Current threat event score String currentThreatEventScore = eventData['currentThreatEventScore']; // Total threat events score String threatEventsScore = eventData['threatEventsScore']; // Replace '<Context Key>' with your specific event context key // String variable = eventData['<Context Keys>']; }); } // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)}Using Appdome, there are no development or coding prerequisites to build secured Android Apps by using Detect Unity Cheats. There is no SDK and no library to code or implement in the app and no gateway to deploy in your network. All protections are built into each app and the resulting app is self-defending and self-protecting.
Releasing and Publishing Mobile Apps with Detect Unity Cheats
After successfully securing your app by using Appdome, there are several available options to complete your project, depending on your app lifecycle or workflow. These include:
- Customizing, Configuring & Branding Secure Mobile Apps.
- Deploying/Publishing Secure mobile apps to Public or Private app stores.
- Releasing Secured Android & iOS Apps built on Appdome.
Related Articles:
- How to Detect Game Guardian & Cheating Apps in Android Games Using AI
- How to Detect Player Emulators in iOS Apps Using AI
- How to Protect Dynamic Features
How Do I Learn More?
If you have any questions, please send them our way at support.appdome.com or via the chat window on the Appdome platform.
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