How to Prevent Tampering and Reverse Engineering with Unity Code Protection Using AI
This Knowledge Base article describes how to use Appdome’s AI in your CI/CD pipeline to continuously deliver plugins that Protect Unity Code in Mobile apps.
What Is Unity?
Unity is a popular game engine and development platform used to build mobile games and apps, primarily leveraging C# scripts for functionality. While powerful and versatile, Unity-based apps are vulnerable to reverse engineering due to the accessibility of C# code. Tools like ILSpy and dnSpy allow attackers to analyze Unity apps, bypass in-app purchases, inject malicious modifications, or extract sensitive data. Unity code obfuscation mitigates these risks by scrambling code identifiers and adding complexity to disrupt AI-driven analysis and tampering efforts. This protection is essential for maintaining app security, safeguarding user data, and ensuring compliance with GDPR, CCPA, and PCI DSS standards.
How Appdome Secures Mobile Apps With Unity Code Protection
Appdome’s dynamic Unity Code Protection plugin for Android and iOS secures Unity-based apps by obfuscating Unity code, scripts, identifiers, and strings, while also protecting global-metadata.dat and Unity libraries at runtime. This protection prevents third-party applications built on the Unity platform from accessing your app’s metadata files, which often contain critical game data. Appdome helps ensure the integrity of Unity apps and supports compliance with data protection standards without the need for any manual coding.
Prerequisites for Using Appdome's Unity Code Protection Plugins:
To use Appdome’s mobile app security build system to Protect Unity Code , you’ll need:
- Appdome account (create a free Appdome account here)
- A license for Unity Code Protection
- Mobile App (.ipa for iOS, or .apk or .aab for Android)
- Signing Credentials (see Signing Secure Android apps and Signing Secure iOS apps)
How to Implement Protect Unity Code in Mobile Apps Using Appdome
On Appdome, follow these 3 simple steps to create self-defending Mobile Apps that Protect Unity Code without an SDK or gateway:
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Designate the Mobile App to be protected.
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Upload an app via the Appdome Mobile Defense platform GUI or via Appdome’s DEV-API or CI/CD Plugins.
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Mobile App Formats: .ipa for iOS, or .apk or .aab for Android
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Unity Code Protection is compatible with: Obj-C, Java, JS, C#, C++, Swift, Kotlin, Flutter, React Native, Unity, Xamarin, and more.
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Select the defense: Unity Code Protection.
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Follow the steps in Sections 2.2-2.2.2 of this article to add the Unity Code Protection feature to your Fusion Set via the Appdome Console.
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When you select the Unity Code Protection you'll notice that the Fusion Set you created in step 2.1 now bears the icon of the protection category that contains Unity Code Protection.
Figure 2: Fusion Set that displays the newly added Unity Code Protection protection
Note: Annotating the Fusion Set to identify the protection(s) selected is optional only (not mandatory). -
Open the Fusion Set Detail Summary by clicking the “...” symbol on the far-right corner of the Fusion Set. Copy the Fusion Set ID from the Fusion Set Detail Summary (as shown below):
Figure 3: Fusion Set Detail Summary
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Follow the instructions below to use the Fusion Set ID inside any standard mobile DevOps or CI/CD toolkit like Bitrise, Jenkins, Travis, Team City, Circle CI or other system:
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Refer to the Appdome API Reference Guide for API building instructions.
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Look for sample APIs in Appdome’s GitHub Repository.
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Create and name the Fusion Set (security template) that will contain the Unity Code Protection feature as shown below:
Figure 1: Fusion Set that will contain the Unity Code Protection feature
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Add the Unity Code Protection feature to your security template.
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Navigate to Build > Anti Fraud tab > Mobile Cheat Prevention section in the Appdome Console.
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Toggle On > Unity Code Protection.
Figure 4: Selecting Protect Unity Code
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Congratulations! The Unity Code Protection protection is now added to the mobile app -
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Certify the Unity Code Protection feature in Mobile Apps
After building Unity Code Protection, Appdome generates a Certified Secure™ certificate to guarantee that the Unity Code Protection protection has been added and is protecting the app. To verify that the Unity Code Protection protection has been added to the mobile app, locate the protection in the Certified Secure™ certificate as shown below:
Figure 5: Certified Secure™ certificate
Each Certified Secure™ certificate provides DevOps and DevSecOps organizations the entire workflow summary, audit trail of each build, and proof of protection that Unity Code Protection has been added to each Mobile app. Certified Secure provides instant and in-line DevSecOps compliance certification that Unity Code Protection and other mobile app security features are in each build of the mobile app.
Using Threat-Events™ for Unity Code Intelligence and Control in Mobile Apps
Appdome Threat-Events™ provides consumable in-app mobile app attack intelligence and defense control when Unity Code is detected. To consume and use Threat-Events™ for Unity Code in Mobile Apps, use AddObserverForName in Notification Center, and the code samples for Threat-Events™ for Unity Code shown below.
The specifications and options for Threat-Events™ for Unity Code are:
| Threat-Event™ Elements | Protect Unity Code Method Detail |
|---|---|
| Appdome Feature Name | Unity Code Protection |
| Threat-Event Mode | |
| OFF, IN-APP DEFENSE | Appdome detects, defends and notifies user (standard OS dialog) using customizable messaging. |
| ON, IN-APP DETECTION | Appdome detects the attack or threat and passes the event in a standard format to the app for processing (app chooses how and when to enforce). |
| ON, IN-APP DEFENSE | Uses Appdome Enforce mode for any attack or threat and passes the event in a standard format to the app for processing (gather intel on attacks and threats without losing any protection). |
| Certified Secure™ Threat Event Check | x |
| Visible in ThreatScope™ | x |
| Developer Parameters for Protecting Unity Code Threat-Event™ | |
| Threat-Event NAME | |
| Threat-Event DATA | reasonData |
| Threat-Event CODE | reasonCode |
| Threat-Event SCORE | |
| currentThreatEventScore | Current Threat-Event score |
| threatEventsScore | Total Threat-events score |
| Threat-Event Context Keys | |
|---|---|
| Timestamp | The exact time the threat event was triggered, recorded in milliseconds since epoch |
| message | Message displayed for the user on event |
| externalID | The external ID of the event which can be listened via Threat Events |
| osVersion | OS version of the current device |
| deviceModel | Current device model |
| deviceManufacturer | The manufacturer of the current device |
| fusedAppToken | The task ID of the Appdome fusion of the currently running app |
| kernelInfo | Info about the kernel: system name, node name, release, version and machine. |
| carrierPlmn | PLMN of the device. Only available for Android devices. |
| deviceID | Current device ID |
| reasonCode | Reason code of the occurred event |
| deviceBrand | Brand of the device |
| deviceBoard | Board of the device |
| buildUser | Build user |
| buildHost | Build host |
| sdkVersion | Sdk version |
| threatCode | The last six characters of the threat code specify the OS, allowing the Threat Resolution Center to address the attack on the affected device. |
With Threat-Events™ enabled (turned ON), Mobile developers can get detailed attack intelligence and granular defense control in Mobile applications and create amazing user experiences for all mobile end users when Unity Code is detected.
The following is a code sample for native Mobile apps, which uses all values in the specification above for Unity Code Protection:
Important! Replace all placeholder instances of <Context Key> with the specific name of your threat event context key across all language examples. This is crucial to ensure your code functions correctly with the intended event data. For example, The <Context Key> could be the message, externalID, OS Version, reason code, etc.
xxxxxxxxxxIntentFilter intentFilter = new IntentFilter();intentFilter.addAction("");BroadcastReceiver threatEventReceiver = new BroadcastReceiver() { public void onReceive(Context context, Intent intent) { String message = intent.getStringExtra("message"); // Message shown to the user String reasonData = intent.getStringExtra("reasonData"); // Threat detection cause String reasonCode = intent.getStringExtra("reasonCode"); // Event reason code // Current threat event score String currentThreatEventScore = intent.getStringExtra("currentThreatEventScore"); // Total threat events score String threatEventsScore = intent.getStringExtra("threatEventsScore"); // Replace '<Context Key>' with your specific event context key // String variable = intent.getStringExtra("<Context Key>"); // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) }};if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) { registerReceiver(threatEventReceiver, intentFilter, Context.RECEIVER_NOT_EXPORTED);} else { registerReceiver(threatEventReceiver, intentFilter);}xxxxxxxxxxval intentFilter = IntentFilter()intentFilter.addAction("")val threatEventReceiver = object : BroadcastReceiver() { override fun onReceive(context: Context?, intent: Intent?) { var message = intent?.getStringExtra("message") // Message shown to the user var reasonData = intent?.getStringExtra("reasonData") // Threat detection cause var reasonCode = intent?.getStringExtra("reasonCode") // Event reason code // Current threat event score var currentThreatEventScore = intent?.getStringExtra("currentThreatEventScore") // Total threat events score var threatEventsScore = intent?.getStringExtra("threatEventsScore") // Replace '<Context Key>' with your specific event context key // var variable = intent?.getStringExtra("<Context Key>") // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) }}if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) { registerReceiver(threatEventReceiver, intentFilter, Context.RECEIVER_NOT_EXPORTED)} else { registerReceiver(threatEventReceiver, intentFilter)}x
let center = NotificationCenter.defaultcenter.addObserver(forName: Notification.Name(""), object: nil, queue: nil) { (note) in guard let usrInf = note.userInfo else { return } let message = usrInf["message"]; // Message shown to the user let reasonData = usrInf["reasonData"]; // Threat detection cause let reasonCode = usrInf["reasonCode"]; // Event reason code // Current threat event score let currentThreatEventScore = usrInf["currentThreatEventScore"]; // Total threat events score let threatEventsScore = usrInf["threatEventsScore"]; // Replace '<Context Key>' with your specific event context key // let variable = usrInf["<Context Key>"]; // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)}xxxxxxxxxx[[NSNotificationCenter defaultCenter] addObserverForName: @"" object:nil queue:nil usingBlock:^(NSNotification *org_note) { __block NSNotification *note = org_note; dispatch_async(dispatch_get_main_queue(), ^(void) { // Message shown to the user NSString *message = [[note userInfo] objectForKey:@"message"]; // Threat detection cause NSString *reasonData = [[note userInfo] objectForKey:@"reasonData"]; // Event reason code NSString *reasonCode = [[note userInfo] objectForKey:@"reasonCode"]; // Current threat event score NSString *currentThreatEventScore = [[note userInfo] objectForKey:@"currentThreatEventScore"]; // Total threat events score NSString *threatEventsScore = [[note userInfo] objectForKey:@"threatEventsScore"]; // Replace '<Context Key>' with your specific event context key // NSString *variable = [[note userInfo] objectForKey:@"<Context Key>"]; // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) });}];xxxxxxxxxxconst { ADDevEvents } = NativeModules;const aDDevEvents = new NativeEventEmitter(ADDevEvents);function registerToDevEvent(action, callback) { NativeModules.ADDevEvents.registerForDevEvent(action); aDDevEvents.addListener(action, callback);}export function registerToAllEvents() { registerToDevEvent( "", (userinfo) => Alert.alert(JSON.stringify(userinfo)) var message = userinfo["message"] // Message shown to the user var reasonData = userinfo["reasonData"] // Threat detection cause var reasonCode = userinfo["reasonCode"] // Event reason code // Current threat event score var currentThreatEventScore = userinfo["currentThreatEventScore"] // Total threat events score var threatEventsScore = userinfo["threatEventsScore"] // Replace '<Context Key>' with your specific event context key // var variable = userinfo["<Context Key>"] // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) );}x
RegisterReceiver(new ThreatEventReceiver(), new IntentFilter("")); class ThreatEventReceiver : BroadcastReceiver{ public override void OnReceive(Context context, Intent intent) { // Message shown to the user String message = intent.GetStringExtra("message"); // Threat detection cause String reasonData = intent.GetStringExtra("reasonData"); // Event reason code String reasonCode = intent.GetStringExtra("reasonCode"); // Current threat event score String currentThreatEventScore = intent.GetStringExtra("currentThreatEventScore"); // Total threat events score String threatEventsScore = intent.GetStringExtra("threatEventsScore"); // Replace '<Context Key>' with your specific event context key // String variable = intent.GetStringExtra("<Context Key>"); // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) }}x
NSNotificationCenter.DefaultCenter.AddObserver( (NSString)"", // Threat-Event Identifier delegate (NSNotification notification) { // Message shown to the user var message = notification.UserInfo.ObjectForKey("message"); // Threat detection cause var reasonData = notification.UserInfo.ObjectForKey("reasonData"); // Event reason code var reasonCode = notification.UserInfo.ObjectForKey("reasonCode"); // Current threat event score var currentThreatEventScore = notification.UserInfo.ObjectForKey("currentThreatEventScore"); // Total threat events score var threatEventsScore = notification.UserInfo.ObjectForKey("threatEventsScore"); // Replace '<Context Key>' with your specific event context key // var variable = notification.UserInfo.ObjectForKey("<Context Keys>"); // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...) });xxxxxxxxxxwindow.broadcaster.addEventListener("", function(userInfo) { var message = userInfo.message // Message shown to the user var reasonData = userInfo.reasonData // Threat detection cause var reasonCode = userInfo.reasonCode // Event reason code // Current threat event score var currentThreatEventScore = userInfo.currentThreatEventScore // Total threat events score var threatEventsScore = userInfo.threatEventsScore // Replace '<Context Key>' with your specific event context key // var variable = userInfo.<Context Keys> // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)});x
import 'dart:async';import 'package:flutter/material.dart';import 'package:flutter/services.dart';class PlatformChannel extends StatefulWidget { const PlatformChannel({super.key}); State<PlatformChannel> createState() => _PlatformChannelState();}class _PlatformChannelState extends State<PlatformChannel> { // Replace with your EventChannel name static const String _eventChannelName = ""; static const EventChannel _eventChannel = EventChannel(_eventChannelName); void initState() { super.initState(); _eventChannel.receiveBroadcastStream().listen(_onEvent, onError: _onError); } void _onEvent(Object? event) { setState(() { // Adapt this section based on your specific event data structure var eventData = event as Map; // Example: Accessing 'externalID' field from the event var externalID = eventData['externalID']; // Customize the rest of the fields based on your event structure String message = eventData['message']; // Message shown to the user String reasonData = eventData['reasonData']; // Threat detection cause String reasonCode = eventData['reasonCode']; // Event reason code // Current threat event score String currentThreatEventScore = eventData['currentThreatEventScore']; // Total threat events score String threatEventsScore = eventData['threatEventsScore']; // Replace '<Context Key>' with your specific event context key // String variable = eventData['<Context Keys>']; }); } // Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)}Using Appdome, there are no development or coding prerequisites to build secured Mobile Apps by using Unity Code Protection. There is no SDK and no library to code or implement in the app and no gateway to deploy in your network. All protections are built into each app and the resulting app is self-defending and self-protecting.
Releasing and Publishing Mobile Apps with Unity Code Protection
After successfully securing your app by using Appdome, there are several available options to complete your project, depending on your app lifecycle or workflow. These include:
- Customizing, Configuring & Branding Secure Mobile Apps.
- Deploying/Publishing Secure mobile apps to Public or Private app stores.
- Releasing Secured Android & iOS Apps built on Appdome.
Related Articles:
- How to Block Memory Editing Tools & Attacks on Android & iOS
- How to Block GameGuardian & Cheating Apps in Android Games
- How to Prevent Code Injection & Process Injection in Mobile Apps
How Do I Learn More?
If you have any questions, please send them our way at support.appdome.com or via the chat window on the Appdome platform.
Thank you!
Thanks for visiting Appdome! Our mission is to secure every app on the planet by making mobile app security easy. We hope we’re living up to the mission with your project.