Use Accessibility Service Consent
Learn to Initialize User Accessibility Service Consent in Android apps, in mobile CI/CD with a Data-Driven DevSecOps™ build system.
Why is Accessibility Service Consent Necessary?
Accessibility Services run in the background and receive callbacks from the system when accessibility events, such as clicking a button or changing focus, are triggered. In response to a callback, an accessibility service can request the capability needed to query the contents of the active window. As allowing an app to take full control of a user’s device can result in considerable damage, if that app is malware, Appdome enables displaying a message (dialog box) that prompts the user to consent to allow the relevant accessibility services to track, use, modify, and perform gestures for you in this app.
Why Should I Enable the Use Accessibility Service Consent Dialog Box?
You are advised to enable this dialog box to minimize the impact that the prevention of Accessibility Service Malware has on app usage.
When only trusted accessibility services are running no enforcements will be triggered, and therefore end users will not experience any impact on app usage. Threat data will still be collected and visible on ThreatScope. When enabling User Accessibility Service Consent in addition to this protection, the end user will not be prompted to provide consent for trusted services.
Prerequisites for Using User Accessibility Service Consent:
To use Appdome’s mobile app security build system to Initialize User Accessibility Service Consent , you’ll need:
- Appdome account (create a free Appdome account here)
- A license for User Accessibility Service Consent
- Mobile App (.apk or .aab for Android)
- Signing Credentials (see Signing Secure Android apps and Signing Secure iOS apps)
Initialize User Accessibility Service Consent on Android apps using Appdome
On Appdome, follow these 3 simple steps to create self-defending Android Apps that Initialize User Accessibility Service Consent without an SDK or gateway:
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Upload the Mobile App to Appdome.
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Upload an app to Appdome’s Mobile App Security Build System
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Upload Method: Appdome Console or DEV-API
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Android Formats: .apk or .aab
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User Accessibility Service Consent Compatible With: Java, JS, C++, C#, Kotlin, Flutter, React Native, Unity, Xamarin, Cordova and other Android apps
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Build the feature: User Accessibility Service Consent.
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Building User Accessibility Service Consent by using Appdome’s DEV-API:
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Create and name the Fusion Set (security template) that will contain the User Accessibility Service Consent feature as shown below:
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Follow the steps in Sections 2.2.1-2.2.2 of this article, Building the User Accessibility Service Consent feature via Appdome Console, to add the User Accessibility Service Consent feature to this Fusion Set.
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Open the Fusion Set Detail Summary by clicking the “...” symbol on the far-right corner of the Fusion Set. Copy the Fusion Set ID from the Fusion Set Detail Summary (as shown below):
Figure 2: Fusion Set Detail Summary
Note: Annotating the Fusion Set to identify the protection(s) selected is optional only (not mandatory). -
Follow the instructions below to use the Fusion Set ID inside any standard mobile DevOps or CI/CD toolkit like Bitrise, App Center, Jenkins, Travis, Team City, Circle CI or other system:
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Build an API for the app – for instructions, see the tasks under Appdome API Reference Guide
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Look for sample APIs in Appdome’s GitHub Repository
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Figure 1: Fusion Set that will contain the User Accessibility Service Consent feature
Note: Naming the Fusion Set to correspond to the protection(s) selected is for illustration purposes only (not required). -
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Building the User Accessibility Service Consent feature via Appdome Console
To build the User Accessibility Service Consent protection by using Appdome Console, follow the instructions below.
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Where: Inside the Appdome Console, go to Build > Anti Fraud Tab > Mobile Malware Prevention section.
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How: Check whether is toggled On (enabled), otherwise enable it . The feature User Accessibility Service Consent is enabled by default, as shown below. Toggle (turn ON) User Accessibility Service Consent, as shown below.
Figure 3: Initialize User Accessibility Service Consent option
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When you select the User Accessibility Service Consent you'll notice that your Fusion Set you created in step 2.1.1 now bears the icon of the protection category that contains User Accessibility Service Consent
Figure 4: Fusion Set that displays the newly added User Accessibility Service Consent protection
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Click Build My App at the bottom of the Build Workflow (shown in Figure 3).
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Congratulations! The User Accessibility Service Consent protection is now added to the mobile app -
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Certify the User Accessibility Service Consent feature in Android Apps
After building User Accessibility Service Consent, Appdome generates a Certified Secure™ certificate to guarantee that the User Accessibility Service Consent protection has been added and is protecting the app. To verify that the User Accessibility Service Consent protection has been added to the mobile app, locate the protection in the Certified Secure™ certificate as shown below:
Figure 5: Certified Secure™ certificate
Each Certified Secure™ certificate provides DevOps and DevSecOps organizations the entire workflow summary, audit trail of each build, and proof of protection that User Accessibility Service Consent has been added to each Android app. Certified Secure provides instant and in-line DevSecOps compliance certification that User Accessibility Service Consent and other mobile app security features are in each build of the mobile app
Using Threat-Events™ for User Accessibility Service Consent Intelligence and Control in Android Apps
Appdome Threat-Events™ provides consumable in-app mobile app attack intelligence and defense control when User Accessibility Service Consent is detected. To consume and use Threat-Events™ for User Accessibility Service Consent in Android Apps, use registerReceiver in the Application OnCreate, and the code samples for Threat-Events™ for User Accessibility Service Consent shown below.
The specifications and options for Threat-Events™ for User Accessibility Service Consent are:
Threat-Event™ Elements | Initialize User Accessibility Service Consent Method Detail |
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Appdome Feature Name | User Accessibility Service Consent |
Threat-Event Mode | |
OFF, IN-APP DEFENSE | Appdome detects, defends and notifies user (standard OS dialog) using customizable messaging. |
ON, IN-APP DETECTION | Appdome detects the attack or threat and passes the event in a standard format to the app for processing (app chooses how and when to enforce). |
ON, IN-APP DEFENSE | Uses Appdome Enforce mode for any attack or threat and passes the event in a standard format to the app for processing (gather intel on attacks and threats without losing any protection). |
Certified Secure™ Threat Event Check | x |
Visible in ThreatScope™ | x |
Developer Parameters for Initializing User Accessibility Service Consent Threat-Event™ | |
Threat-Event NAME | |
Threat-Event DATA | reasonData |
Threat-Event CODE | reasonCode |
Threat-Event REF | |
Threat-Event SCORE | |
currentThreatEventScore | Current Threat-Event score |
threatEventsScore | Total Threat-events score |
Threat-Event Context Keys | |
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message | Message displayed for the user on event |
failSafeEnforce | Timed enforcement against the identified threat |
externalID | The external ID of the event which can be listened via Threat Events |
osVersion | OS version of the current device |
deviceModel | Current device model |
deviceManufacturer | The manufacturer of the current device |
fusedAppToken | The task ID of the Appdome fusion of the currently running app |
kernelInfo | Info about the kernel: system name, node name, release, version and machine. |
carrierPlmn | PLMN of the device. Only available for Android devices. |
deviceID | Current device ID |
reasonCode | Reason code of the occurred event |
buildDate | Appdome fusion date of the current application |
devicePlatform | OS name of the current device |
carrierName | Carrier name of the current device. Only available for Android. |
updatedOSVersion | Is the OS version up to date |
deviceBrand | Brand of the device |
deviceBoard | Board of the device |
buildUser | Build user |
buildHost | Build host |
sdkVersion | Sdk version |
timeZone | Time zone |
deviceFaceDown | Is the device face down |
locationLong | Location longitude conditioned by location permission |
locationLat | Location latitude conditioned by location permission |
locationState | Location state conditioned by location permission |
wifiSsid | Wifi SSID |
wifiSsidPermissionStatus | Wifi SSID permission status |
With Threat-Events™ enabled (turned ON), Android developers can get detailed attack intelligence and granular defense control in Android applications and create amazing user experiences for all mobile end users when User Accessibility Service Consent is detected.
The following is a code sample for native Android apps, which uses all values in the specification above for User Accessibility Service Consent:
x
IntentFilter intentFilter = new IntentFilter();
intentFilter.addAction("");
BroadcastReceiver threatEventReceiver = new BroadcastReceiver() {
public void onReceive(Context context, Intent intent) {
String message = intent.getStringExtra("message"); // Message shown to the user
String reasonData = intent.getStringExtra("reasonData"); // Threat detection cause
String reasonCode = intent.getStringExtra("reasonCode"); // Event reason code
String currentThreatEventScore = intent.getStringExtra("currentThreatEventScore"); // Current threat event score
String threatEventsScore = intent.getStringExtra("threatEventsScore"); // Total threat events score
String variable = intent.getStringExtra("<Context Key>"); // Any other event specific context key
​
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
};
​
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
registerReceiver(threatEventReceiver, intentFilter, Context.RECEIVER_NOT_EXPORTED);
} else {
registerReceiver(threatEventReceiver, intentFilter);
}
x
val intentFilter = IntentFilter()
intentFilter.addAction("")
val threatEventReceiver = object : BroadcastReceiver() {
override fun onReceive(context: Context?, intent: Intent?) {
var message = intent?.getStringExtra("message") // Message shown to the user
var reasonData = intent?.getStringExtra("reasonData") // Threat detection cause
var reasonCode = intent?.getStringExtra("reasonCode") // Event reason code
var currentThreatEventScore = intent?.getStringExtra("currentThreatEventScore") // Current threat event score
var threatEventsScore = intent?.getStringExtra("threatEventsScore") // Total threat events score
var variable = intent?.getStringExtra("<Context Key>") // Any other event specific context key
​
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
}
​
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
registerReceiver(threatEventReceiver, intentFilter, Context.RECEIVER_NOT_EXPORTED)
} else {
registerReceiver(threatEventReceiver, intentFilter)
}
const { ADDevEvents } = NativeModules;
const aDDevEvents = new NativeEventEmitter(ADDevEvents);
function registerToDevEvent(action, callback) {
NativeModules.ADDevEvents.registerForDevEvent(action);
aDDevEvents.addListener(action, callback);
}
export function registerToAllEvents() {
registerToDevEvent(
"",
(userinfo) => Alert.alert(JSON.stringify(userinfo))
var message = userinfo["message"] // Message shown to the user
var reasonData = userinfo["reasonData"] // Threat detection cause
var reasonCode = userinfo["reasonCode"] // Event reason code
var currentThreatEventScore = userinfo["currentThreatEventScore"] // Current threat event score
var threatEventsScore = userinfo["threatEventsScore"] // Total threat events score
var variable = userinfo["<Context Key>"] // Any other event specific context key
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
);
}
RegisterReceiver(new ThreatEventReceiver(), new IntentFilter(""));
class ThreatEventReceiver : BroadcastReceiver
{
public override void OnReceive(Context context, Intent intent)
{
String message = intent.GetStringExtra("message"); // Message shown to the user
String reasonData = intent.GetStringExtra("reasonData"); // Threat detection cause
String reasonCode = intent.GetStringExtra("reasonCode"); // Event reason code
String currentThreatEventScore = intent.GetStringExtra("currentThreatEventScore"); // Current threat event score
String threatEventsScore = intent.GetStringExtra("threatEventsScore"); // Total threat events score
String variable = intent.GetStringExtra("<Context Key>"); // Any other event specific context key
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
}
NSNotificationCenter.DefaultCenter.AddObserver(
(NSString)"", // Threat-Event Identifier
delegate (NSNotification notification)
{
var message = notification.UserInfo.ObjectForKey("message"); // Message shown to the user
var reasonData = notification.UserInfo.ObjectForKey("reasonData"); // Threat detection cause
var reasonCode = notification.UserInfo.ObjectForKey("reasonCode"); // Event reason code
var currentThreatEventScore = notification.UserInfo.ObjectForKey("currentThreatEventScore"); // Current threat event score
var threatEventsScore = notification.UserInfo.ObjectForKey("threatEventsScore"); // Total threat events score
var variable = notification.UserInfo.ObjectForKey("<Context Keys>"); // Any other event specific context key
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
});
window.broadcaster.addEventListener("", function(userInfo) {
var message = userInfo.message // Message shown to the user
var reasonData = userInfo.reasonData // Threat detection cause
var reasonCode = userInfo.reasonCode // Event reason code
var currentThreatEventScore = userInfo.currentThreatEventScore // Current threat event score
var threatEventsScore = userInfo.threatEventsScore // Total threat events score
var variable = userInfo.<Context Key> // Any other event specific context key
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
});
xxxxxxxxxx
import 'dart:async';
​
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
​
class PlatformChannel extends StatefulWidget {
const PlatformChannel({super.key});
​
State<PlatformChannel> createState() => _PlatformChannelState();
}
​
class _PlatformChannelState extends State<PlatformChannel> {
static const String _eventChannelName = ''; // Replace with your EventChannel name
static const EventChannel _eventChannel = EventChannel(_eventChannelName);
​
void initState() {
super.initState();
_eventChannel.receiveBroadcastStream().listen(_onEvent, onError: _onError);
}
​
void _onEvent(Object? event) {
setState(() {
// Adapt this section based on your specific event data structure
var eventData = event as Map;
​
// Example: Accessing 'externalID' field from the event
var externalID = eventData['externalID'];
​
// Customize the rest of the fields based on your event structure
String message = eventData['message']; // Message shown to the user
String reasonData = eventData['reasonData']; // Threat detection cause
String reasonCode = eventData['reasonCode']; // Event reason code
String currentThreatEventScore = eventData['currentThreatEventScore']; // Current threat event score
String threatEventsScore = eventData['threatEventsScore']; // Total threat events score
​
// Any other event specific context key
String variable = eventData['<Context Key>'];
});
}
​
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
Using Appdome, there are no development or coding prerequisites to build secured Android Apps by using User Accessibility Service Consent. There is no SDK and no library to code or implement in the app and no gateway to deploy in your network. All protections are built into each app and the resulting app is self-defending and self-protecting.
Releasing and Publishing Mobile Apps with User Accessibility Service Consent
After successfully securing your app by using Appdome, there are several available options to complete your project, depending on your app lifecycle or workflow. These include:
- Customizing, Configuring & Branding Secure Mobile Apps
- Deploying/Publishing Secure mobile apps to Public or Private app stores
- Releasing Secured Android & iOS Apps built on Appdome.
Related Articles:
- Set Trusted Accessibility Services
- Accessibility Service Abuse
- Prevent ATS Malware
- Detect Cloak & Dagger Attac
How Do I Learn More?
If you have any questions, please send them our way at support.appdome.com or via the chat window on the Appdome platform.
Thank you!
Thanks for visiting Appdome! Our mission is to secure every app on the planet by making mobile app security easy. We hope we’re living up to the mission with your project.